![]() ![]() Now: Not keeping track of what version it's now but I visited my old server (Lykan, before the merge in v17 I was on Clockworks) and I quit the same day as I started. Later on I could log on 7 different screens on server one during the most populated hours. I couldn't log onto server 1 without lagging on the least populated hours. Gm's didn't care much but it as fine, community was fine and stuff were affordable, even for new players. ![]() This meant a lot of people quit being RM, used own RM's to FS themselves and if you couldn't dual log or didn't had 2 pc's, you practically couldn't grind. 1v1 RM's needed a lot of money to get good equips as there are no useful RM equips for 1v1, maybe with a slight exception of the lvl 30 set. You were only able to 1v1 on your RM or be a FS (which wasn't possible to be a Hero as FS before they implemented lvl cap of 150), heck, you couldn't even get master as FS and AoE'ing was out of the question since your prev had 3min cd. Back then it indeed was a fun game to play but the devs made RM's worthless after prev cd. I played from v11 to v16 and I quit right before v17 update. However, if you are a new player and think about starting it - Don't. It'll always hold a special place in my heart. Alot of players, alot of friends and stories were made. Having 70 Power Ups, giving you temporary boosts, having a tank with half a million of HP oder DD, who can nearly solo/duo any of those so called "dungeons".Īnd still, this game was alot of fun in its prime. There is literally no limit on your character. No special mechanics or whatsoever, unless you regard " random debuffs" as a special mechanic.Īnd last but not least, is the hyperscaling. The bosses are plain and just have a ridiculous amount of HP and Dmg. From around 65~70 you'll definetly notive that the mobs suddenly jump in HP and that you'll need at least some gear to get into an acceptable killing time, thus forcing you to visit the cashshop.ĭungeons are mandatory for good gear, but then again - you will not succeed in them until you have increased the normally available gear to a decent amount (-> Cashshop). Alot of the class skills have, no real benefit in the later combat (except for (self-)buffs) and you'll often encounter ppl who simply click a mob, kill it with autoattacks and move to the next one. It has alot of faults and flaws in its gamedesign and its literally impossible to get to the high levels, without visiting the cashshop, as you can't upgrade without protection scrolls. Was it ever good ? Probably not, if you look at it from a more objective point of view. ![]() My friends that I used to play with have moved on to other games, and here I am with this fossil :/ ![]() The game is a lot more interesting when played with friends and others who are in to the game. I have however moved over to private servers, since those have somewhat better service to fans still wanting to play the game. Maybe because of the history I've had with the game. Personally I still love the game, despite the problems. Progress became extremly slow and excrutiating, and for my friends who bought stuff in-game with real cash eventually reached the same situation. I was one of those people, having played the game during my youth for about roughly 2 years, eventually quit. Although this seem to condratict the "abandoning" argument, but the new content was locked for players who haven't reached that far. New areas were introduced aswell as new dungeons. The gameplay and dungeons were pretty much the same, and fewer and fewer events were held as though GMs and developers abandoned the game. There hasn't been any big updates, merely increase of the level cap, from 120H second job to 130H with third job then to 150H (the H meaning Hero). The gameplay used to be really good during its prime. Flyff almost feels like a MMORPG that has died. ![]()
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